Mar. 8th, 2013

knifewithnoname: (Default)
OUT of CHARACTER

Name: Katy
Other characters: None

IN CHARACTER

Name: I'd like her to continue being called Pruna please as she hasn't quite got her name in canon yet
Fandom: OC
Canon point/AU: 11 years old, having just killed her sister and having been told she is to go to the temple, but before she sets off or is given her name.
Journal: [personal profile] knifewithnoname
PB: Jordana Beatty
History: World Nesir's world is as large as earth with cultures as vast and different as our own. It is a world locked in a never ending war of good and evil, a war started by gods and continued by humans. To the ordinary person that is the end of it, you either follow the teachings of the gods of light or you follow the god of darkness. To them it is simple, living a good life being kind to those around you, working hard and resisting those who try to tempt you is sufficient to follow the bright gods. To those in the shadows its a bit harder, remaining secret while finding those who share your beliefs, small pockets of darkness most often involved in petty crime. Secret shadowy organisations infiltrating the leaders of the lands, or bands of bandits. All have the same aim; to spread chaos and fear. To pave the way for the shadow lord.

Of course things are a little more complicated, because the gods have, since the beginning of time granted their powers to those they govern. All living creatures in the world have power, power to be tapped into and used but for most of them it is locked away. They have no way to channel it. That is the difference between power and magic.

Generally speaking only humans have magic, of course there are exceptions. Every so often you hear tales such as cats that can shoot fire from their eyes destroying whole villages. But such happenings are rare and magic is generally considered to be a human trait.

There is no rhyme or reason as to which humans manifest magic, children of nobles or orphan street children. The magic tends to manifest around the age of fourteen and can be dangerous if they are not found and trained. Though some are trained personally by other magic users most are sent to a temple in the mountains; the only one of its kind and home to all magic users and those that serve them.

Once trained these magic users are priests and priestesses, sworn to serve one of the gods of light. Each god encourages different specialties in those that serve them.

These are:

Healing: looking after the sick, using magic to help the injured in battles and every day life. Many go out into the world to provide care to those that need it.
Knowledge: Most those that serve the god of knowledge remain in the mountains teaching those that come to learn, some also go out into the world.
Justice: They try and bring light to the world, either by settling village disputes or advising Queens, or vigilante crime fighting.
Discovery: They deal with all things powerful and magic, be it taking down those cats with fire spouting eyes, finding old items containing power or searching for children capable of magic and ensuring they get trained.
War: The most martial, for they are completely preoccupied with the fight against the shadow god. They aim to bring peace to the world by fighting evil everywhere they see it, going out to hunt down those that follow the shadow god and wipe out all evil from the world.

Of course there are also priests who follow the shadow god, they live among the others; often pretending to be servants of one of the five bright gods. They seek to spread chaos and pave the way for the shadow god to consume all.

But priests and priestesses are not the only ones to whom the temple is home. A school of warriors, from all around the world live there. Their duty and calling is to protect those with magic, lending the inherent power that lies within them to serve their priests. Though there are other places where fighters can be trained this is the most diverse, accepting people with no training; where sons of kings train next to peasant children and all are forged into the greatest warriors of all time. Seeking no honour for themselves but only that the priests can fulfill their destinies.

As mentioned before their are many countries in Nesir's world, the temple is apart from all of them; those that train there priest or warrior give up their nationality and swear to serve the world as a whole. Gauig is warm, dry and dusty. The capital being known for it's ales and meads. A country wracked with war with its neighbours, petty land squabbles that swelled every so often. The capital where Nesir grew up is on the coast; they have a heavy fish diet and are the largest producers of honey. They are ruled by a Queen and inheritance is the choice of the current ruler; the throne sometimes going to distant cousins if the rulers children are not deemed worthy.

Life

In general it is assumed that everyone in the world is born good, if they grow up in a good family with strong values they will remain good and work for benefit of others.

It doesn't always work that way, sometimes people go bad. They begin to serve the shadow lord; humans and humans they are easily corrupted. But as the ranks of the shadow found often; that which could be corrupted could be redeemed. However much you tried someone who grew up believing a way of life to be correct will struggle to adapt to a new one.

These were the findings of a small group of shadow priests one of whom was an ambitious woman called Elena. If their main issue with finding new agents of the shadow to remain loyal to them was that the light always pulled them, then surely the solution was to bring a child up believing that the shadow was correct.

So she sent her warrior Kant to father a child; he came back with two and she handed them over to a small band of shadow agents; at an inn in the capital city of Gauig to raise in the darkness.

So Nesir's life began, she wasn't called Nesir at the time. When she was ready to go out to the world she had to be untraceable. Humans are humans and make mistakes and mistakes were costly when made by a shadow servant. So her name would be given later, when it was her only name; traceable only to the person she was meant to be.

From an early age the girls lived double lives. In the daytime their mornings and evenings were taken up serving customers in the inn, scrubbing dishes, doing whatever jobs were given to them. It would have been easy work if the tavern had been a friendly clean place. However the Apple's Heart in Gauig was the sort of place light fearing men avoided. The inside was a dank dark place, with shadowy corners where drunken men gambled their lives away, where thieves met and plotted.

The afternoons were the girls time to do what they wished, the inn was quiet, before people arrived for the evening, and the keepers would rather the girls were out from under foot. So in the afternoons the girls played in the city, they were friends with the street children and thieves. They were soon prized among the children as the two girls proved to be good thieves, quick and good at hiding. Such activities were permitted and encouraged by their guardians, after all they were useful skills.

Once the inn began to quiet, in the early hours of the morning the children were woken from their sleep for their lessons; some lessons were the same as any other children of traders and innkeepers. Reading, writing, how to count and reason. Others not so common; how to walk silently, move in shadows, how to fight and how to kill.

When the girls were deemed old enough to understand they made their pledge to the shadow god, becoming servants of the shadow officially. They knew it was something to be kept secret and rarely even spoke about it among themselves. By the time the girls were eleven they were sent on their first missions.

Nesir found the tasks given to her exciting, each one a little bit more risky, the fear of being caught igniting the adrenaline inside her. She didn't mind killing, after all it got her praise. She knew she was serving the shadow god and above all it was fun. She had spent her life learning how to and it was good to put those skills to good use.

All went well for almost a year, the two girls killing for their guardians, sometimes alone. Sometimes together. They were a good team. They tried to keep apart when they were in sight of their guardians, not wishing to be used against each other. It was a lesson Kant had taught them, and one they weren't good at for neither could stand by when the other was in trouble.

This was the point she first went to the games. The next part is her canon update.

Things went wrong though, Nesir never found out the whole of it. But somebody had managed to corrupt her sister. Began speaking to her of the light. Worse they had managed to convince her that the dark was wrong.

All Nesir knew was that her sister had begun to disobey, she was punished more often and sometimes she would curl up in the room they shared and just cry. Nesir didn't understand, her sisters disobedience frustrated her. Surely they were not babies anymore, they could follow orders. The tears just confused her.

Things came to a head one night when her sister confessed to her that she believed the Dark God to be wrong. Nesir was horrified but promised her sister never to tell anyone.

She never had to break it, for a few days later she was summoned by Tawin; one of the innkeepers. She never learned fully what happened but her sister had failed. Been deemed a failure and a danger to them all. Their guardians; worried that the taint had spread they ordered Nesir to kill her sister to prove her loyalty to the shadow god.

Of course Nesir did so; she loved her sister but obedience had been drilled into her and if her sister was truly a danger... She didn't expect the sadness though; unlike the satisfaction that usually came when she completed a mission she was hit with loss and grief.

Left to her own devices for a few days but barred from leaving the inn Nesir worried, had they decided she was to be killed as well? Did they not want her anymore? When she was finally summoned it was Elina she faced. The priestess informed her that she was being sent to a far off temple; a place where she would train to be a warrior like Kant. To serve a magic user when she became strong enough. There was a large faction of shadow servants there and they would continue Nesir's training.

It is just after that revelation that she is brought to the Capitol once again.

Presentation: Nesir knows that while she is outside of the inn she has to keep herself secret. And she has began to learn how to put up different facades to different people.

To all those outside of her immediate household she is a half wild urchin kid, taken in by the innkeepers of a mostly unsavory inn and therefore as badly behaved as you would expect. She lives up to their expectations, running with street kids, stealing from local store holders. Though she has calmed a bit, as her group is growing up and filtered into employment (or professional thieving). Her guardians keep her inside more often, as is right now she is older and she is expected to work through the day in the inn. She is polite when trying to talk her way out of trouble, but back chats when she feels she is in no danger.

During the times she is with the other kids her and her sister have a reputation for being fearless. The bravest of them all, always volunteering for the most risky heists. Laughing in the face of danger, their quick hands, quicker tongues and care for nothing attitude wins them respect.

When she is with her guardians she is the very model of an obedient assassin. She is proud of the work she is given, listens intently in lessons. Gone is the wild carefree child of the streets, replaced with a cold, obedient killer.

She works hard at everything she is given to do, be it washing dishes or assassinating a minor noble of the city.

When she is on missions she is silent, stealthy. She is well trained and knows how to kill and kill efficiently. Though she has only started to go on solo missions and still has a lot of briefing before it she hasn't got anywhere close to being caught.

She is used to wearing masks and hiding what she is feeling. She speaks in the thick accent/dialect of her city which gets thicker if she is angry. She is very good at dismissing any questions about herself, her sister or their home life. She uses her smaller than average size and her young age to her advantage, as people don't suspect her.

Motivations: Her soul is pledged to the shadow god, the god of chaos and it is Nesir's biggest motivation. She attempts to spread chaos and darkness with everything she does, if it is a mission or robbing a market stall holder.

Underneath all the masks lies her true personality and truthfully it is a mix of all the facets she shows to others. She is truly passionate about the god of chaos and her work, she genuinely enjoys her reputation among the petty thieves of her city. She is a cheeky, somewhat angry child who would never dare back chat her guardians.

She loves her sister. Outside of the shadow god himself her sister is her biggest motivation. Her best friend, her rival for attention and jobs, her quieter, less confident but often braver sister. Though by the time they are eleven they try and pretend they are not so close, so that they cannot be used against each other they still care for each other dearly and Nesir will do anything for her. She is the only person Nesir actually cares for.

Nesir took longer than most to work out connections between people, growing up without a name she assumed they weren't important and so it wasn't until she was about seven that she started referring to or calling others by their names. She has very little ideas of family structure, only what she has observed. Though she has a group outside the inn she spends time with them she wouldn't call them friends, she won their respect and they are useful. Friends are a mostly alien concept and involves more trust than she can afford to give.

Nesir can enter a meditative state called the emptiness. This is normal in her world, and there is nothing magical about it. It is merely a mindset where you close yourself off from the world, helping you to fight, bare pain or think clearly. The way you reach it differs between people and says a lot about their personality. For Nesir she imagines a storm sucking everything into it and devouring it all. All the bad, the good, everything around her; every part of her life before it finally devours itself leaving Nesir in calmness.

She has been taught that showing fear or pain is weakness and weakness is not something she can afford either, she will hide most of what she feels and though she has a very shaky grasp on the emptiness still she hides in it whenever she is scared.

Nesir's beliefs are a little different to even others in the shadow. Though at this time they are not very well formed beliefs, the spark is there and it would not take much for her to think about it more.

Coming from a world where good and evil have lines and rules and are starkly contrasted to one another Nesir truly believes that they are merely two sides of the same coin. She was brought up evil yes, but she runs the streets with pick pockets who burned sacrifices to the gods of light.

Stealing was considered an evil action but if your motives were good then you could still be a follower of the light gods. Murder was a much bigger crime in the eyes of those gods yet she knows that those of the light kill, in self defence and to bring the world to light. She knows if she was ever caught she would be killed, even though she is a child.

But what does she fight for if not the defense of her, her sister and the others who serve darkness and to bring the shadow over the world. She hasn't met many people outside of her small part of the city but these are beliefs that will only grow as she meets more, especially more self proclaimed heroes and good people.

Because she has not been anywhere outside of her part of the city she knows very little of the world, she has had lessons in history, in the monsters of the world, in politics of major cities and geography but it is very disconnected from the life she knows. She is quick to dismiss anything she doesn't understand as stupid and not worth knowing about. This can make her come across as a little brat sometimes, and if you get that impression from her then you aren't completely wrong.

Pruna was at the games for over a year and obviously this has affected her personality and motivations a lot. Thrown into a world of people from all different worlds and times she soon found that a lot of the things she knew as facts were not so true after all.

She learned about the importance of allies, finding people who she could trust to watch her back, though she never fully trusted them. She also learned about friends. Sandy helped with that, a girl who began by disliking Pruna, then became her allie, her girlfriend and then finally her friend (yes in that order).

From Sandy Pruna learned a lot about being human, she learned what it was to care about someone else. She learned the importance of having fun and most importantly she learned that just because someone is not brave, strong and good at killing it does not mean they are worthless.

Pruna never stopped being a killer, if you are not someone she has a definite alliance with she will not hesitate to murder you in the arena. However for those small few that Pruna has decided are her friends; Sandy, Wyatt, Maximus, Howard (sometimes), the Initiate and Shepard she will protect with everything she has. She had proved it as well. She died protecting Wyatt (which was as much as a surprise to her as it was to everyone else) and again protecting Sandy (when she never returned).

Her general tolerance for people has grown as well. Outside the arena she is more likely to talk to you then punch you. She is willing to listen to differing opinions (though she still might dismiss them as stupid). She even has found a place for Duck, who despite being a mostly useless creature she cares for and she wishes to help him become stronger.

Another big development with Pruna was her sense of identity. Thanks to an offhanded comment by Howard and some explanation by Wesker and finally Sandy Pruna learned about human reproduction, and more importantly that she must have had parents once. It made her wonder who she was and why her parents had not wanted her (for she refused to believe her parents were stupid enough to die on her).

Due to her cannon update Nesir/Pruna has changed again. She is grieving her sister, whilst believing she did the right thing. She followed orders. Her life is simple, you are useful or you die and her sister had stopped being useful.

If her life were to continue in her world, with her going to the temple this grief and anger at what happened would manifest itself in bitterness and hate. She would struggle to fit in in the temple and it would take many years for her to find an equilibrium where she was satisfied with her life again. She would claim she was an only child (as Nesir she is) and never speak about her sister to anyone.

Going back into the games she will be angry and bitter but the memory of killing her sister will be joined with the memories of what she was before in the capitol. Of friends and eating ice cream. Of protecting those she cares about. Being more than just a killer and a tool for the shadow god. This will be a large part of her personality going onwards.

SAMPLES

Thread: Here we go. also Here for a Pruna in game thread if you wish that

Prose: The girl was pulled into the room by her arm and practically thrown in front of the judges. A small slight girl with an angry frown stood glaring up at the judges.

She didn't understand what was going on, she had woken up on a stupid cold bed surrounded by stupid people with stupid hair. No one had told her anything important, not about where her sister was or why she was here.

Alright so they had told her that she was to be competing in some battle to the death. That enough told her a lot, they were agents of the shadow god, light followers would never sound so cheerful about murder.

It made her feel a bit better, because shadow god followers would have never taken her without Elina's permission. The priestess must have allowed them to, but why had she not briefed her and why couldn't she remember being brought here?

She wished she could have said goodbye to her sister, but for now she had to prove to these people what she could do. A test, and she would have to make her guardians proud. Kant would be disappointed in her if she didn't and priestess Elina would be furious. She held less fear that she would actually die, she figured she was pretty good at surviving and Elina wouldn't actually send her to her death. She hoped.

She looked around the room for what she had at her disposal. She wished she had the dagger Kant had given her. But there were daggers here, fighting daggers and so she went to take one. She showed off a few dagger techniques, stabbing thin air as she went through forms.

She glanced up, but those watching her looked bored, or were ignoring her completely. She looked around again, spotting what seemed like a straw dummy, she went over and for the first time spoke.

"When killing it do be important to be knowing where to be stabbing. Untrained people do be panicking and stabbing non fatal areas and getting their stu... selves killed."

She indicated on the dummy. "It do be important to know what does be protected. The lungs and heart do be protected by the ribs and so you must be stabbing in the correct direction.

It do be easier to be stabbing at the stomach, as that will be killing, but will be slower and therefore more dangerous. Of course if you can be approaching unseen then the throat do be the best target..." She gestured with the dagger as she spoke, pointing to what she was talking about.

She still didn't like that she had been brought here without being told anything, but if she was to be tested then they were going to know that she wasn't stupid. She would make her guardians proud.

What is your character scored: She was scored a 7 last time she was in and skill wise she has not changed all that much bar that she has five arenas behind her now.

I'm not sure if you wanted qualification but I'm going to explain just since she's an OC and you only have what I have written to go from you can check my reasoning and if there are problems we can discus it easier.

So her biggest weakness is she is a 11 year old smaller than average girl with no magical or supernatural powers at all. Which is the thing that sets her back. Also she grew up in a city and sucks at wilderness survival.

Her greatest strength in this regard is the fact that she has been trained all her life to be a killer, she will have no ethical or moral issues in a fight to the death. Even in her first games before she learns death is not permanent. She can use a knife pretty well, she is quick and agile. She is intelligent, and not very much like a child at all.

She also is very good at self preservation, doesn't think of things like putting others lives before hers and the fact that people will like her and praise her if she kills the others will just make her try harder.

As for crowd appreciation, I am sure that the Capitol citizens will adore the ruthless kid once she practices her adorable smile.

Profile

knifewithnoname: (Default)
knifewithnoname

October 2020

S M T W T F S
    12 3
45678910
11121314151617
18192021222324
25262728293031

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 13th, 2025 04:12 pm
Powered by Dreamwidth Studios