Feb. 22nd, 2018

knifewithnoname: (Default)
Player Information
Name: Katy
Age: Yes I am over 18
Contact: plurk: damua
Current characters: Shion

Character Information
Name: She doesn't have a name IC yet. I am happy for this to be dealt with however you like. "Little One" is her favourite out of the names her various guardians call her so that could be used for lists etc. Or if you need a 'real' name for her- the name she uses when she is older is Nesir Aeser (but that name will mean absolutely nothing to her IC). In a previous game she was assigned a name on arrival but that doesn't really seem like it would fit here (I am unsure of the storytellers opinions on how nameful their storywalkers should be).
Appearance: This is her. Her eyes are dark but have a green tint to them. She is short for her age.
Age: 11
Canon Point: At eleven years of age, a few months after she begins going on missions.
Canon History: The world that this girl comes from is as large as earth with cultures as vast and different as our own. It is a world locked in a never ending war of good and evil, a war started by gods and continued by humans. To the ordinary person that is the end of it, you either follow the teachings of the gods of light or you follow the god of darkness. To them it is simple, living a good life being kind to those around you, working hard and resisting those who try to tempt you is sufficient to follow the bright gods. For those in the shadows its a bit harder, remaining secret while finding those who share your beliefs, small pockets of darkness most often involved in petty crime. Secret shadowy organisations infiltrating the leaders of the lands, or bands of bandits. All have the same aim; to spread chaos and fear. To pave the way for the shadow lord.

Of course things are a little more complicated, because the gods have, since the beginning of time granted their powers to those they govern. All living creatures in the world have power, power to be tapped into and used but for most of them it is locked away. They have no way to channel it. That is the difference between power and magic.

Generally speaking only humans have magic, of course there are exceptions. Every so often you hear tales such as cats that can shoot fire from their eyes destroying whole villages. But such happenings are rare and magic is generally considered to be a human trait.

There is no rhyme or reason as to which humans manifest magic, children of nobles or orphan street children. The magic tends to manifest around the age of fourteen and can be dangerous if they are not found and trained. Though some are trained personally by other magic users most are sent to a temple in the mountains; the only one of its kind and home to all magic users and those that serve them.

Once trained these magic users are priests and priestesses, sworn to serve one of the gods of light. Each god encourages different specialties in those that serve them.

These are:

The Healer: Healing looking after the sick, using magic to help the injured in battles and every day life. Many go out into the world to provide care to those that need it.
The Scholar : Knowledge Most those that serve the god of knowledge remain in the mountains teaching those that come to learn, some also go out into the world.
The Judge: Justice They try and bring light to the world, either by settling village disputes or advising Queens, or vigilante crime fighting.
The Explorer: Discovery They deal with all things powerful and magic, be it taking down those cats with fire spouting eyes, finding old items containing power or searching for children capable of magic and ensuring they get trained.
The Defender: War The most martial, for they are completely preoccupied with the fight against the shadow god. They aim to bring peace to the world by fighting evil everywhere they see it, going out to hunt down those that follow the shadow god and wipe out all evil from the world.

Of course there are also priests who follow the shadow god, they live among the others; often pretending to be servants of one of the five bright gods. They seek to spread chaos and pave the way for the shadow god to consume all.

But priests and priestesses are not the only ones to whom the temple is home. A school of warriors, from all around the world live there. Their duty and calling is to protect those with magic, lending the inherent power that lies within them to serve their priests. Though there are other places where fighters can be trained this is the most diverse, accepting people with no training; where sons of kings train next to peasant children and all are forged into the greatest warriors of all time. Seeking no honour for themselves but only that the priests can fulfill their destinies.

As mentioned before their are many countries in, the temple is apart from all of them; those that train there priest or warrior give up their nationality and swear to serve the world as a whole. The world can be quite dangerous, monsters and creatures roam the land to prey on the unwary. Cities and large inhabited spaces tend to be safe though.

This child is from Gauig, which is warm, dry and dusty. It is a country that seems to be constantly at war with it's neighbours. Mostly in the form of petty land squabbles that swelled every so often to full on border disputes. The capital where Nesir grew up is on the coast; they have a heavy fish diet and are the largest producers of honey. They are known for their ales and meads. They are ruled by a Queen and inheritance is the choice of the current ruler; the throne sometimes going to distant cousins if the rulers children are not deemed worthy. They have a heavy dialect, which means that foreigners tend to be very noticeable. Though it is a port town most of the trade and commerce that comes with such is restricted to the port areas.

Character History: In general it is assumed that everyone in the world is born good, if they grow up in a good family with strong values they will remain good and work for benefit of others.

It doesn't always work that way, sometimes people go bad. They begin to serve the shadow lord; humans and humans they are easily corrupted. But as the ranks of the shadow found often; that which could be corrupted could be redeemed. However much you tried someone who grew up believing a way of life to be correct will struggle to adapt to a new one.

These were the findings of a small group of shadow priests one of whom was an ambitious woman called Elena. If their main issue with finding new agents of the shadow to remain loyal to them was that the light always pulled them, then surely the solution was to bring a child up believing that the shadow was correct.

So she sent her warrior Kant to father a child; he came back with two and she handed them over to a small band of shadow agents; at an inn in the capital city of Gauig to raise in the darkness.

The girls were not given names. When they was ready to go out to the world they had to be untraceable. Humans are humans and make mistakes and mistakes were costly when made by a shadow servant. So a name would be given later, when it was her only name; traceable only to the person she was meant to be.

From an early age the girls lived double lives. In the daytime their mornings and evenings were taken up serving customers in the inn, scrubbing dishes, doing whatever jobs were given to them. It would have been easy work if the tavern had been a friendly clean place. However the Apple's Heart in Gauig was the sort of place gods fearing men avoided. The inside was a dank dark place, with shadowy corners where drunken men gambled their lives away, where thieves met and plotted.

The afternoons were the girls time to do what they wished, the inn was quiet, before people arrived for the evening, and the keepers would rather the girls were out from under foot. So in the afternoons the girls played in the city, they were friends with the street children and thieves. They were soon prized among the children as the two girls proved to be good thieves, quick and good at hiding. Such activities were permitted and encouraged by their guardians, after all they were useful skills.

Once the inn began to quiet, in the early hours of the morning the children were woken from their sleep for their lessons; some lessons were the same as any other children of traders and innkeepers. Reading, writing, how to count and reason. Others not so common; how to walk silently, move in shadows, how to fight and how to kill.

When the girls were deemed old enough to understand they made their pledge to the shadow god, becoming servants of the shadow officially. They knew it was something to be kept secret and rarely even spoke about it among themselves. By the time the girls were eleven they were sent on their first missions.

This girl found the tasks given to her exciting, each one a little bit more risky, the fear of being caught igniting the adrenaline inside her. She didn't mind killing, after all it got her praise. She knew she was serving the shadow god and above all it was fun. She had spent her life learning how to and it was good to put those skills to good use.

Personality: The girl knows that while she is outside of the inn she has to keep herself secret. And she has began to learn how to put up different facades to different people.

To all those outside of her immediate household she is a half wild urchin kid, taken in by the innkeepers of a mostly unsavory inn and therefore as badly behaved as you would expect. She lives up to their expectations, running with street kids, stealing from local store holders. Though she has calmed a bit, as her group is growing up and filtered into employment (or professional thieving). Her guardians keep her inside more often, as is right now she is older and she is expected to work through the day in the inn. She is polite when trying to talk her way out of trouble, but back chats when she feels she is in no danger.

During the times she is with the other kids her and her sister have a reputation for being fearless. The bravest of them all, always volunteering for the most risky heists. Laughing in the face of danger, their quick hands, quicker tongues and care for nothing attitude wins them respect.

When she is with her guardians she is the very model of an obedient assassin. She is proud of the work she is given, listens intently in lessons. Gone is the wild carefree child of the streets, replaced with a cold, obedient killer.

She works hard at everything she is given to do, be it washing dishes or assassinating a minor noble of the city.

When she is on missions she is silent, stealthy. She is well trained and knows how to kill and kill efficiently. Though she has only started to go on solo missions and still has a lot of briefing before it she hasn't got anywhere close to being caught.

She is used to wearing masks and hiding what she is feeling. She speaks in the thick accent/dialect of her city which gets thicker if she is angry. She is very good at dismissing any questions about herself, her sister or their home life. She uses her smaller than average size and her young age to her advantage, as people don't suspect her.

Underneath all her masks lies her true personality and truthfully it is a mix of all the facets she shows to others.

Her soul is pledged to the shadow god, the god of chaos and it is a vow she takes very seriously. She attempts to spread chaos and darkness with everything she does be it is a mission or robbing a market stall holder.

She genuinely enjoys her reputation among the petty thieves of her city. Though she would never call them friends she does not begrudge their company as long as they give her the respect she feels she deserves, respect she is willing to fight for.

She is a cheeky, sometimes angry child who would never dare back chat her guardians but is less likely to hold her tongue around adults that she does not respect or fear.

She loves her sister. Outside of the shadow god himself her sister is her biggest motivation. Her best friend, her rival for attention and jobs, her quieter, less confident but often braver sister. Though by the time they are eleven they are aware that their love for each other could be used against them they still care for each other dearly. This child will do anything for her sister, she is the one person she truly cares for.

Because of her unconventional upbringing this child took longer than most to work out connections between people. Growing up without a name she assumed they weren't important and so it wasn't until she was about seven that she started referring to or calling others by their names. She has very little ideas of family structure, only what she has observed. Though she has a group outside the inn she spends time with them she wouldn't call them friends, she won their respect and they are useful. Friends are a mostly alien concept and involves more trust than she can afford to give.

Little One can enter a meditative state called the emptiness. This is normal in her world, and there is nothing magical about it. It is merely a mindset where you close yourself off from the world, helping you to fight, bare pain or think clearly. The way you reach it differs between people and says a lot about their personality. For this girl she imagines a storm sucking everything into it and devouring it all. All the bad, the good, everything around her; every part of her life before it finally devours itself leaving her in calmness.

She has been taught that showing fear or pain is weakness and weakness is not something she can afford either, she will hide most of what she feels and though she has a very shaky grasp on the emptiness still she hides in it whenever she is scared.

In a world where good and evil have battle lines and rules and are starkly contrasted to one another it is hard for those who are powerful and firm in their righteousness to see the smudgey areas where the line blurs. But this child has been thinking. At this time have not formulated those thoughts into any firm ideas yet but the spark is there.

After all she was brought up evil, but she runs the streets with pick pockets who burned sacrifices to the gods of light. Stealing is considered an evil action but if your motives were good then you could still be a follower of the light gods.

Murder is a much bigger crime in the eyes of those gods yet she knows that those of the light kill, in self defence and to bring the world to light. She knows if she was ever caught and found out as an agent of the shadow god she would be killed, even though she is a child.

But what does she fight for if not the defense of her, her sister and the others who serve darkness and to bring shadow over the world?

The tiny assassin hasn't met many people outside of her small part of the city but these are beliefs that will only grow as she meets more, especially more self proclaimed heroes and good people.

The girl is quite well educated. She has had lessons in history, in the monsters of the world, in politics of major cities and geography but it is very disconnected from the life she knows. She has never left her city, she has little practical knowledge of the world outside her immediate neighbourhood.

She is proud of her learning. She is quick to dismiss anything she doesn't understand as stupid and not worth knowing about. This can make her come across as a little brat sometimes, and if you get that impression from her then you aren't completely wrong.

Abilities:

Like everyone in her world she has innate power. She does not however have any ability to channel that power into magic and so it lies dormant unless drawn from her by a priest or priestess of her world.

She is a skilled assassin and trained in stealth and torture. She is not great in a fair fight, she can street brawl with the best of them but she would be no match for an adult or older, stronger kid with a weapon. She will have a decent chance against someone her own age or someone who is unused to fighting.

She is as decently strong as any eleven year old girl who spends a lot of time scrambling around on rooftops. She is a good climber and is used to running around, often on very little sleep.

She's moderately intelligent, well educated (though she comes from an equivalent of about the 15th century tech level wise)

She's also a decent spy, she can at least memorize details and report back to someone even if she hasn't quite got to the stage of connecting the dots (though if it is in a context she is used to she can usually work things out as well)

Even though the emptiness is not magical it's worth a mention because when she goes into this meditative state her reaction time is faster, her mind clearer, and pain/emotional stress don't effect her (though at this age she cannot keep it for long and will lose it if in a lot of pain, or if she gets too angry)

Inventory:

~ Pale yellow short sleeved, knee length dress. Plain, quite worn and patched in places.
~ Dark green tunic. Equally worn and patched.
~ Light brown long sleeved undershirt
~ Brown leggings
~ Stiletto blade

Sample

Q&A: I would like a Q&A please

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knifewithnoname

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