Potential Dragon Haven app
Jul. 27th, 2013 09:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Name: Katy
Personal Journal:
adala_albahar
Contact: AIM: Jipaltara Plurk: damua
Other Characters Played: None
Character: She doesn't have a name ICly at this canon point. I am happy any way that you would like to deal with this, in another game the mods (and therefore those in charge of the world ICly) came up with a name for her. Obviously this doesn't really fit the premise of DH so I am happy for her to remain nameless ICly. OOC wise her name when she is older is Nesir Aeser so that could be used for lists and stuffs if she gets in if you want!
Age: 11
World Information: Nesir's world is as large as earth with cultures as vast and different as our own. It is a world locked in a never ending war of good and evil, a war started by gods and continued by humans. To the ordinary person that is the end of it, you either follow the teachings of the gods of light or you follow the god of darkness. To them it is simple, living a good life being kind to those around you, working hard and resisting those who try to tempt you is sufficient to follow the bright gods. To those in the shadows its a bit harder, remaining secret while finding those who share your beliefs, small pockets of darkness most often involved in petty crime. Secret shadowy organisations infiltrating the leaders of the lands, or bands of bandits. All have the same aim; to spread chaos and fear. To pave the way for the shadow lord.
Of course things are a little more complicated, because the gods have, since the beginning of time granted their powers to those they govern. All living creatures in the world have power, power to be tapped into and used but for most of them it is locked away. They have no way to channel it. That is the difference between power and magic.
Generally speaking only humans have magic, of course there are exceptions. Every so often you hear tales such as cats that can shoot fire from their eyes destroying whole villages. But such happenings are rare and magic is generally considered to be a human trait.
There is no rhyme or reason as to which humans manifest magic, children of nobles or orphan street children. The magic tends to manifest around the age of fourteen and can be dangerous if they are not found and trained. Though some are trained personally by other magic users most are sent to a temple in the mountains; the only one of its kind and home to all magic users and those that serve them.
Once trained these magic users are priests and priestesses, sworn to serve one of the gods of light. Each god encourages different specialties in those that serve them.
These are:
Healing: looking after the sick, using magic to help the injured in battles and every day life. Many go out into the world to provide care to those that need it.
Knowledge: Most those that serve the god of knowledge remain in the mountains teaching those that come to learn, some also go out into the world.
Justice: They try and bring light to the world, either by settling village disputes or advising Queens, or vigilante crime fighting.
Discovery: They deal with all things powerful and magic, be it taking down those cats with fire spouting eyes, finding old items containing power or searching for children capable of magic and ensuring they get trained.
War: The most martial, for they are completely preoccupied with the fight against the shadow god. They aim to bring peace to the world by fighting evil everywhere they see it, going out to hunt down those that follow the shadow god and wipe out all evil from the world.
Of course there are also priests who follow the shadow god, they live among the others; often pretending to be servants of one of the five bright gods. They seek to spread chaos and pave the way for the shadow god to consume all.
But priests and priestesses are not the only ones to whom the temple is home. A school of warriors, from all around the world live there. Their duty and calling is to protect those with magic, lending the inherent power that lies within them to serve their priests. Though there are other places where fighters can be trained this is the most diverse, accepting people with no training; where sons of kings train next to peasant children and all are forged into the greatest warriors of all time. Seeking no honour for themselves but only that the priests can fulfill their destinies.
As mentioned before their are many countries in Nesir's world, the temple is apart from all of them; those that train there priest or warrior give up their nationality and swear to serve the world as a whole. Gauig is warm, dry and dusty. The capital being known for it's ales and meads. A country wracked with war with its neighbours, petty land squabbles that swelled every so often. The capital where Nesir grew up is on the coast; they have a heavy fish diet and are the largest producers of honey. They are ruled by a Queen and inheritance is the choice of the current ruler; the throne sometimes going to distant cousins if the rulers children are not deemed worthy.
History: In general it is assumed that everyone in the world is born good, if they grow up in a good family with strong values they will remain good and work for benefit of others.
It doesn't always work that way, sometimes people go bad. They begin to serve the shadow lord; humans and humans they are easily corrupted. But as the ranks of the shadow found often; that which could be corrupted could be redeemed. However much you tried someone who grew up believing a way of life to be correct will struggle to adapt to a new one.
These were the findings of a small group of shadow priests one of whom was an ambitious woman called Elena. If their main issue with finding new agents of the shadow to remain loyal to them was that the light always pulled them, then surely the solution was to bring a child up believing that the shadow was correct.
So she sent her warrior Kant to father a child; he came back with two and she handed them over to a small band of shadow agents; at an inn in the capital city of Gauig to raise in the darkness.
So Nesir's life began, she wasn't called Nesir at the time. When she was ready to go out to the world she had to be untraceable. Humans are humans and make mistakes and mistakes were costly when made by a shadow servant. So her name would be given later, when it was her only name; traceable only to the person she was meant to be.
From an early age the girls lived double lives. In the daytime their mornings and evenings were taken up serving customers in the inn, scrubbing dishes, doing whatever jobs were given to them. It would have been easy work if the tavern had been a friendly clean place. However the Apple's Heart in Gauig was the sort of place light fearing men avoided. The inside was a dank dark place, with shadowy corners where drunken men gambled their lives away, where thieves met and plotted.
The afternoons were the girls time to do what they wished, the inn was quiet, before people arrived for the evening, and the keepers would rather the girls were out from under foot. So in the afternoons the girls played in the city, they were friends with the street children and thieves. They were soon prized among the children as the two girls proved to be good thieves, quick and good at hiding. Such activities were permitted and encouraged by their guardians, after all they were useful skills.
Once the inn began to quiet, in the early hours of the morning the children were woken from their sleep for their lessons; some lessons were the same as any other children of traders and innkeepers. Reading, writing, how to count and reason. Others not so common; how to walk silently, move in shadows, how to fight and how to kill.
When the girls were deemed old enough to understand they made their pledge to the shadow god, becoming servants of the shadow officially. They knew it was something to be kept secret and rarely even spoke about it among themselves. By the time the girls were eleven they were sent on their first missions.
Nesir found the tasks given to her exciting, each one a little bit more risky, the fear of being caught igniting the adrenaline inside her. She didn't mind killing, after all it got her praise. She knew she was serving the shadow god and above all it was fun. She had spent her life learning how to and it was good to put those skills to good use.
Canon Point: At eleven years of age, a few months after she begins going on missions.
Personality: Nesir knows that while she is outside of the inn she has to keep herself secret. And she has began to learn how to put up different facades to different people.
To all those outside of her immediate household she is a half wild urchin kid, taken in by the innkeepers of a mostly unsavory inn and therefore as badly behaved as you would expect. She lives up to their expectations, running with street kids, stealing from local store holders. Though she has calmed a bit, as her group is growing up and filtered into employment (or professional thieving). Her guardians keep her inside more often, as is right now she is older and she is expected to work through the day in the inn. She is polite when trying to talk her way out of trouble, but back chats when she feels she is in no danger.
During the times she is with the other kids her and her sister have a reputation for being fearless. The bravest of them all, always volunteering for the most risky heists. Laughing in the face of danger, their quick hands, quicker tongues and care for nothing attitude wins them respect.
When she is with her guardians she is the very model of an obedient assassin. She is proud of the work she is given, listens intently in lessons. Gone is the wild carefree child of the streets, replaced with a cold, obedient killer.
She works hard at everything she is given to do, be it washing dishes or assassinating a minor noble of the city.
When she is on missions she is silent, stealthy. She is well trained and knows how to kill and kill efficiently. Though she has only started to go on solo missions and still has a lot of briefing before it she hasn't got anywhere close to being caught.
She is used to wearing masks and hiding what she is feeling. She speaks in the thick accent/dialect of her city which gets thicker if she is angry. She is very good at dismissing any questions about herself, her sister or their home life. She uses her smaller than average size and her young age to her advantage, as people don't suspect her.
Her soul is pledged to the shadow god, the god of chaos and it is Nesir's biggest motivation. She attempts to spread chaos and darkness with everything she does, if it is a mission or robbing a market stall holder.
Underneath all the masks lies her true personality and truthfully it is a mix of all the facets she shows to others. She is truly passionate about the god of chaos and her work, she genuinely enjoys her reputation among the petty thieves of her city. She is a cheeky, somewhat angry child who would never dare back chat her guardians.
She loves her sister. Outside of the shadow god himself her sister is her biggest motivation. Her best friend, her rival for attention and jobs, her quieter, less confident but often braver sister. Though by the time they are eleven they try and pretend they are not so close, so that they cannot be used against each other they still care for each other dearly and Nesir will do anything for her. She is the only person Nesir actually cares for.
Nesir took longer than most to work out connections between people, growing up without a name she assumed they weren't important and so it wasn't until she was about seven that she started referring to or calling others by their names. She has very little ideas of family structure, only what she has observed. Though she has a group outside the inn she spends time with them she wouldn't call them friends, she won their respect and they are useful. Friends are a mostly alien concept and involves more trust than she can afford to give.
Nesir can enter a meditative state called the emptiness. This is normal in her world, and there is nothing magical about it. It is merely a mindset where you close yourself off from the world, helping you to fight, bare pain or think clearly. The way you reach it differs between people and says a lot about their personality. For Nesir she imagines a storm sucking everything into it and devouring it all. All the bad, the good, everything around her; every part of her life before it finally devours itself leaving Nesir in calmness.
She has been taught that showing fear or pain is weakness and weakness is not something she can afford either, she will hide most of what she feels and though she has a very shaky grasp on the emptiness still she hides in it whenever she is scared.
Nesir's beliefs are a little different to even others in the shadow. Though at this time they are not very well formed beliefs, the spark is there and it would not take much for her to think about it more.
Coming from a world where good and evil have lines and rules and are starkly contrasted to one another Nesir truly believes that they are merely two sides of the same coin. She was brought up evil yes, but she runs the streets with pick pockets who burned sacrifices to the gods of light.
Stealing was considered an evil action but if your motives were good then you could still be a follower of the light gods. Murder was a much bigger crime in the eyes of those gods yet she knows that those of the light kill, in self defence and to bring the world to light. She knows if she was ever caught she would be killed, even though she is a child.
But what does she fight for if not the defense of her, her sister and the others who serve darkness and to bring the shadow over the world. She hasn't met many people outside of her small part of the city but these are beliefs that will only grow as she meets more, especially more self proclaimed heroes and good people.
Because she has not been anywhere outside of her part of the city she knows very little of the world, she has had lessons in history, in the monsters of the world, in politics of major cities and geography but it is very disconnected from the life she knows. She is quick to dismiss anything she doesn't understand as stupid and not worth knowing about. This can make her come across as a little brat sometimes, and if you get that impression from her then you aren't completely wrong.
Skills and Abilities: She is a skilled assassin, though she is not great at knife combat as she only has enough training to get out of scraps if anything goes well. She is better at unarmed combat as she gets into scraps a lot. She's moderately intelligent, well educated (though she comes from an equivalent of about the 10th century tech level wise)
She is a very good climber, used to running around, often on not much sleep. She's also a decent spy, she can at least memorize details and report back to someone even if she hasn't quite got to the stage of connecting the dots (though if it is in a context she is used to she can usually work things out as well)
Even though the emptiness is not magical it's worth a mention because when she goes into this meditative state her reaction time is faster, her mind clearer, and pain/emotional stress don't effect her (though at this age she cannot keep it for long and will lose it if in a lot of pain, or if she gets too angry)
First Person Sample: Here and also Here
Third Person Sample: Here
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact: AIM: Jipaltara Plurk: damua
Other Characters Played: None
Character: She doesn't have a name ICly at this canon point. I am happy any way that you would like to deal with this, in another game the mods (and therefore those in charge of the world ICly) came up with a name for her. Obviously this doesn't really fit the premise of DH so I am happy for her to remain nameless ICly. OOC wise her name when she is older is Nesir Aeser so that could be used for lists and stuffs if she gets in if you want!
Age: 11
World Information: Nesir's world is as large as earth with cultures as vast and different as our own. It is a world locked in a never ending war of good and evil, a war started by gods and continued by humans. To the ordinary person that is the end of it, you either follow the teachings of the gods of light or you follow the god of darkness. To them it is simple, living a good life being kind to those around you, working hard and resisting those who try to tempt you is sufficient to follow the bright gods. To those in the shadows its a bit harder, remaining secret while finding those who share your beliefs, small pockets of darkness most often involved in petty crime. Secret shadowy organisations infiltrating the leaders of the lands, or bands of bandits. All have the same aim; to spread chaos and fear. To pave the way for the shadow lord.
Of course things are a little more complicated, because the gods have, since the beginning of time granted their powers to those they govern. All living creatures in the world have power, power to be tapped into and used but for most of them it is locked away. They have no way to channel it. That is the difference between power and magic.
Generally speaking only humans have magic, of course there are exceptions. Every so often you hear tales such as cats that can shoot fire from their eyes destroying whole villages. But such happenings are rare and magic is generally considered to be a human trait.
There is no rhyme or reason as to which humans manifest magic, children of nobles or orphan street children. The magic tends to manifest around the age of fourteen and can be dangerous if they are not found and trained. Though some are trained personally by other magic users most are sent to a temple in the mountains; the only one of its kind and home to all magic users and those that serve them.
Once trained these magic users are priests and priestesses, sworn to serve one of the gods of light. Each god encourages different specialties in those that serve them.
These are:
Healing: looking after the sick, using magic to help the injured in battles and every day life. Many go out into the world to provide care to those that need it.
Knowledge: Most those that serve the god of knowledge remain in the mountains teaching those that come to learn, some also go out into the world.
Justice: They try and bring light to the world, either by settling village disputes or advising Queens, or vigilante crime fighting.
Discovery: They deal with all things powerful and magic, be it taking down those cats with fire spouting eyes, finding old items containing power or searching for children capable of magic and ensuring they get trained.
War: The most martial, for they are completely preoccupied with the fight against the shadow god. They aim to bring peace to the world by fighting evil everywhere they see it, going out to hunt down those that follow the shadow god and wipe out all evil from the world.
Of course there are also priests who follow the shadow god, they live among the others; often pretending to be servants of one of the five bright gods. They seek to spread chaos and pave the way for the shadow god to consume all.
But priests and priestesses are not the only ones to whom the temple is home. A school of warriors, from all around the world live there. Their duty and calling is to protect those with magic, lending the inherent power that lies within them to serve their priests. Though there are other places where fighters can be trained this is the most diverse, accepting people with no training; where sons of kings train next to peasant children and all are forged into the greatest warriors of all time. Seeking no honour for themselves but only that the priests can fulfill their destinies.
As mentioned before their are many countries in Nesir's world, the temple is apart from all of them; those that train there priest or warrior give up their nationality and swear to serve the world as a whole. Gauig is warm, dry and dusty. The capital being known for it's ales and meads. A country wracked with war with its neighbours, petty land squabbles that swelled every so often. The capital where Nesir grew up is on the coast; they have a heavy fish diet and are the largest producers of honey. They are ruled by a Queen and inheritance is the choice of the current ruler; the throne sometimes going to distant cousins if the rulers children are not deemed worthy.
History: In general it is assumed that everyone in the world is born good, if they grow up in a good family with strong values they will remain good and work for benefit of others.
It doesn't always work that way, sometimes people go bad. They begin to serve the shadow lord; humans and humans they are easily corrupted. But as the ranks of the shadow found often; that which could be corrupted could be redeemed. However much you tried someone who grew up believing a way of life to be correct will struggle to adapt to a new one.
These were the findings of a small group of shadow priests one of whom was an ambitious woman called Elena. If their main issue with finding new agents of the shadow to remain loyal to them was that the light always pulled them, then surely the solution was to bring a child up believing that the shadow was correct.
So she sent her warrior Kant to father a child; he came back with two and she handed them over to a small band of shadow agents; at an inn in the capital city of Gauig to raise in the darkness.
So Nesir's life began, she wasn't called Nesir at the time. When she was ready to go out to the world she had to be untraceable. Humans are humans and make mistakes and mistakes were costly when made by a shadow servant. So her name would be given later, when it was her only name; traceable only to the person she was meant to be.
From an early age the girls lived double lives. In the daytime their mornings and evenings were taken up serving customers in the inn, scrubbing dishes, doing whatever jobs were given to them. It would have been easy work if the tavern had been a friendly clean place. However the Apple's Heart in Gauig was the sort of place light fearing men avoided. The inside was a dank dark place, with shadowy corners where drunken men gambled their lives away, where thieves met and plotted.
The afternoons were the girls time to do what they wished, the inn was quiet, before people arrived for the evening, and the keepers would rather the girls were out from under foot. So in the afternoons the girls played in the city, they were friends with the street children and thieves. They were soon prized among the children as the two girls proved to be good thieves, quick and good at hiding. Such activities were permitted and encouraged by their guardians, after all they were useful skills.
Once the inn began to quiet, in the early hours of the morning the children were woken from their sleep for their lessons; some lessons were the same as any other children of traders and innkeepers. Reading, writing, how to count and reason. Others not so common; how to walk silently, move in shadows, how to fight and how to kill.
When the girls were deemed old enough to understand they made their pledge to the shadow god, becoming servants of the shadow officially. They knew it was something to be kept secret and rarely even spoke about it among themselves. By the time the girls were eleven they were sent on their first missions.
Nesir found the tasks given to her exciting, each one a little bit more risky, the fear of being caught igniting the adrenaline inside her. She didn't mind killing, after all it got her praise. She knew she was serving the shadow god and above all it was fun. She had spent her life learning how to and it was good to put those skills to good use.
Canon Point: At eleven years of age, a few months after she begins going on missions.
Personality: Nesir knows that while she is outside of the inn she has to keep herself secret. And she has began to learn how to put up different facades to different people.
To all those outside of her immediate household she is a half wild urchin kid, taken in by the innkeepers of a mostly unsavory inn and therefore as badly behaved as you would expect. She lives up to their expectations, running with street kids, stealing from local store holders. Though she has calmed a bit, as her group is growing up and filtered into employment (or professional thieving). Her guardians keep her inside more often, as is right now she is older and she is expected to work through the day in the inn. She is polite when trying to talk her way out of trouble, but back chats when she feels she is in no danger.
During the times she is with the other kids her and her sister have a reputation for being fearless. The bravest of them all, always volunteering for the most risky heists. Laughing in the face of danger, their quick hands, quicker tongues and care for nothing attitude wins them respect.
When she is with her guardians she is the very model of an obedient assassin. She is proud of the work she is given, listens intently in lessons. Gone is the wild carefree child of the streets, replaced with a cold, obedient killer.
She works hard at everything she is given to do, be it washing dishes or assassinating a minor noble of the city.
When she is on missions she is silent, stealthy. She is well trained and knows how to kill and kill efficiently. Though she has only started to go on solo missions and still has a lot of briefing before it she hasn't got anywhere close to being caught.
She is used to wearing masks and hiding what she is feeling. She speaks in the thick accent/dialect of her city which gets thicker if she is angry. She is very good at dismissing any questions about herself, her sister or their home life. She uses her smaller than average size and her young age to her advantage, as people don't suspect her.
Her soul is pledged to the shadow god, the god of chaos and it is Nesir's biggest motivation. She attempts to spread chaos and darkness with everything she does, if it is a mission or robbing a market stall holder.
Underneath all the masks lies her true personality and truthfully it is a mix of all the facets she shows to others. She is truly passionate about the god of chaos and her work, she genuinely enjoys her reputation among the petty thieves of her city. She is a cheeky, somewhat angry child who would never dare back chat her guardians.
She loves her sister. Outside of the shadow god himself her sister is her biggest motivation. Her best friend, her rival for attention and jobs, her quieter, less confident but often braver sister. Though by the time they are eleven they try and pretend they are not so close, so that they cannot be used against each other they still care for each other dearly and Nesir will do anything for her. She is the only person Nesir actually cares for.
Nesir took longer than most to work out connections between people, growing up without a name she assumed they weren't important and so it wasn't until she was about seven that she started referring to or calling others by their names. She has very little ideas of family structure, only what she has observed. Though she has a group outside the inn she spends time with them she wouldn't call them friends, she won their respect and they are useful. Friends are a mostly alien concept and involves more trust than she can afford to give.
Nesir can enter a meditative state called the emptiness. This is normal in her world, and there is nothing magical about it. It is merely a mindset where you close yourself off from the world, helping you to fight, bare pain or think clearly. The way you reach it differs between people and says a lot about their personality. For Nesir she imagines a storm sucking everything into it and devouring it all. All the bad, the good, everything around her; every part of her life before it finally devours itself leaving Nesir in calmness.
She has been taught that showing fear or pain is weakness and weakness is not something she can afford either, she will hide most of what she feels and though she has a very shaky grasp on the emptiness still she hides in it whenever she is scared.
Nesir's beliefs are a little different to even others in the shadow. Though at this time they are not very well formed beliefs, the spark is there and it would not take much for her to think about it more.
Coming from a world where good and evil have lines and rules and are starkly contrasted to one another Nesir truly believes that they are merely two sides of the same coin. She was brought up evil yes, but she runs the streets with pick pockets who burned sacrifices to the gods of light.
Stealing was considered an evil action but if your motives were good then you could still be a follower of the light gods. Murder was a much bigger crime in the eyes of those gods yet she knows that those of the light kill, in self defence and to bring the world to light. She knows if she was ever caught she would be killed, even though she is a child.
But what does she fight for if not the defense of her, her sister and the others who serve darkness and to bring the shadow over the world. She hasn't met many people outside of her small part of the city but these are beliefs that will only grow as she meets more, especially more self proclaimed heroes and good people.
Because she has not been anywhere outside of her part of the city she knows very little of the world, she has had lessons in history, in the monsters of the world, in politics of major cities and geography but it is very disconnected from the life she knows. She is quick to dismiss anything she doesn't understand as stupid and not worth knowing about. This can make her come across as a little brat sometimes, and if you get that impression from her then you aren't completely wrong.
Skills and Abilities: She is a skilled assassin, though she is not great at knife combat as she only has enough training to get out of scraps if anything goes well. She is better at unarmed combat as she gets into scraps a lot. She's moderately intelligent, well educated (though she comes from an equivalent of about the 10th century tech level wise)
She is a very good climber, used to running around, often on not much sleep. She's also a decent spy, she can at least memorize details and report back to someone even if she hasn't quite got to the stage of connecting the dots (though if it is in a context she is used to she can usually work things out as well)
Even though the emptiness is not magical it's worth a mention because when she goes into this meditative state her reaction time is faster, her mind clearer, and pain/emotional stress don't effect her (though at this age she cannot keep it for long and will lose it if in a lot of pain, or if she gets too angry)
First Person Sample: Here and also Here
Third Person Sample: Here